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Lighting & Look Dev Essentials Vol. 1: Lighting Theory

Hello,

This is the first part of the Lighting & Look Dev Essentials tutorial.

The workshop kicks off with fundamental lighting theory, discussing the core differences between real-world lighting and CG, as well as how to recreate natural phenomena using 3D tools. In this case, I will teach you using Maya with Redshift, however, the theory can be applied to other 3D packages and rendering engines. You’ll learn how to set up convincing lighting, how to optimize your lighting and rendering settings, plus I will detail the key differences between rendering with CPU and GPU engines to help you transfer your knowledge to your tools of choice. The lecture concludes with a look at compositing all of the lighting passes rendered from Redshift inside Nuke.

I hope you will like this one, see you soon for "part 2" where we will learn everything about Lookdev together and finish the still nature image.

Cheers