Some more Zbrush practice.
This is my version of the Alien Xenomorph, I tried to do a more "mammal" design without the metallic elements of the first movies and the rotten zombie look of the new movies.
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The idea was to make a more muscular and aggressive design, I hope the Alien fans will appreciate this.
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💡For the technical part:
I started from a sphere in #Zbrush and slowly sculpt the main shapes.
Once I was happy with the main shapes I retopo it and created the clean uvs.
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Back in Zbrush I subdivided and projected the low res retopo model back into the sculpt and worked on details.
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Once the model/sculpt was finished I did a simple rig in Maya to pose the character properly.
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The lookdev is done procedurally, the diffuse is a curvature node used to highlight the muscles a little bit, on top of that I did a mixture of noises to break a bit the specular and create some bump micro-detail.
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The lighting was done and rendered in #Arnold and I added the BG smokes and haze/glow.
I hope you will enjoy this one.
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Cheers!