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Exterior Scene Development: Maya, Arnold, Mari and Nuke Techniques

Hello!

This is my second tutorial for the Gnomon Workshop the link to the tutorial is right bellow:
https://www.thegnomonworkshop.com/tutorials/exterior-scene-development

In this tutorial, we will see how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and how to optimize and organize heavy scenes with instancing and GPU caches.

Different lighting conditions and times of day are explored as well as any adjustments necessary to make them appear convincing. To wrap it all up, I will share Nuke compositing tips and tricks to make the environment appear more believable.

I hope anyone watching this will enjoy it.

Cheers!